Please follow my Instagram if you found this site helpful!
Following the conclusion of GE Fabbri's Doctor Who: Battles in Time, the BBC itself took the opportunity to create a new generation of Doctor Who trading cards. The result was Doctor Who: Monster Invasion, a new collectable card game and fortnightly magazine published by BBC Magazines. Although it clearly inherited elements of the Battles in Time formula, Monster Invasion introduced a substantially different card design, new gameplay mechanics and an ambitious digital component intended to bring the physical cards to life.
Before the nationwide launch, Monster Invasion underwent its own regional test market in the West Country of England during 2010. The pilot consisted of seven issues and a 90-card Test Set, featuring material from across Doctor Who's history alongside the then-current Series 5 era. The Test Set is particularly significant to collectors because it represents a completely separate card release rather than simply an early printing of the eventual national collection. The 90-card checklist was subsequently replaced by a much larger 165-card national set, making the original test cards an important and increasingly scarce part of the game's history. The existence of the pilot also makes Monster Invasion an interesting parallel with the original Battles in Time launch. Both collections were extensively test-marketed before their national releases, allowing the publishers to refine the product before committing to a full UK rollout.
BBC Magazines formally announced Monster Invasion on 31 March 2011, with the nationwide collection launching on 5 May 2011. The project was specifically aimed at an 8–12-year-old audience and was supported by television, print and online advertising, as well as point-of-sale promotion across approximately 3,000 independent retailers. The first issue was offered at a promotional price of £1.50 before the regular magazine price settled at £2.60. Each issue contained a packet of nine trading cards, while additional card packs could also be purchased separately from newsagents for £1.50. The national launch was deliberately timed to coincide with the return of Doctor Who in 2011 and the growing popularity of Matt Smith's Eleventh Doctor. Rather than simply reproducing the Battles in Time formula, however, the BBC positioned Monster Invasion as a more modern, interactive experience.
Monster Invasion represented a considerable visual departure from Battles in Time. Rather than relying upon the familiar Fabbri card frame and photographic stat layout, the new cards used a cleaner, contemporary design built around coloured category panels and large character imagery. The gameplay nevertheless retained the fundamental idea of comparing character statistics. Cards carried values including Scariness, Cunning, Strength, Ruthlessness and Power, allowing players to pit characters against one another in a Top Trumps-style battle system. Gadget cards could also be used to modify the statistics of other cards, introducing an additional strategic element.
One of Monster Invasion's most distinctive innovations was its use of 3-D technology. Twelve cards within the original collection were designated Super Rare 3-D cards, while a further group of cards incorporated technology intended to interact with the accompanying website. The concept was considerably more ambitious than simply producing a novelty lenticular card. Certain physical cards could be used alongside the Monster Invasion website to unlock interactive features and create the impression that characters were coming to life. This combination of physical collecting and online content was central to the identity of the collection.
The rarest standard chase card in the original collection was The Infinite. With an approximate pull ratio of one in 1,000 packs, it occupied a position above the conventional Common, Rare, Super Rare and Ultra Rare hierarchy. The concept continued into the subsequent Extreme expansion, where a second Infinite card was introduced. The original Infinite was therefore not merely a rare variation of another card, but a distinct tier within the Monster Invasion collecting system.
The physical cards were only one part of the Monster Invasion experience. A dedicated website accompanied the collection and provided instructions explaining how collectors could use their cards online. The website incorporated games, additional card-related content and interactive features, including the ability to use specially designated cards to produce 3-D effects. Each magazine also contained information explaining how collectors could unlock different sections of the website using codes supplied with the publication. This represented one of the most significant differences between Monster Invasion and Battles in Time. GE Fabbri's earlier collection had maintained a predominantly physical relationship between its cards and magazine, whereas BBC Magazines attempted to connect the physical card collection to an online digital environment.
Monster Invasion also retained one of Battles in Time's most recognisable traditions: the promotional card-storage case. Issue 2 supplied the main section of a cardboard TARDIS card holder, while Issue 3 supplied the remaining roof section. The resulting storage solution provided collectors with a dedicated place to keep their growing card collection. The first three issues also followed a carefully structured promotional programme. Issue 1 was released with two packs of cards, the first section of a three-part giant poster and a pull-out battle zone. Issue 2 added the TARDIS storage case and an Eleventh Doctor cut-out mask, while Issue 3 completed the TARDIS and the giant poster.
Subscription was another major part of the Monster Invasion launch. Subscribers received additional card packs and exclusive gifts that were not simply repetitions of the standard newsagent premiums. Contemporary promotional material advertised four free packs of nine cards with the first delivery, followed by a magazine box file and swap box, a Monster Invasion Army, a squirty sonic screwdriver and a Doctor Who Monster Invasion rucksack. The subscription programme therefore became an important collecting branch in its own right, particularly because some later promotional cards and gifts were tied specifically to subscribers.
Taken together, the Monster Invasion era represents a considerably larger collecting project than the original launch would suggest. The original national collection contained 165 cards, Extreme added 180, and Ultimate added a further 126, producing 471 numbered cards across the three principal collections.
Once the additional Infinite cards, collector-tin exclusives, autograph cards and magazine-exclusive special editions are included, the wider Monster Invasion card archive extends to approximately 476 distinct cards, depending on the definition of what constitutes part of the master checklist.
This makes Monster Invasion not simply a successor to Battles in Time, but one of the most substantial Doctor Who physical trading-card projects produced before the later return of Battles in Time.
The Monster Invasion magazine ultimately ran for 52 issues, with Issue 52 published in April 2013. The final issues completed the Ultimate Collection and brought an end to the magazine and its associated card programme. Its lifespan therefore closely mirrored the original intended two-year structure of Battles in Time, although Monster Invasion evolved considerably during its run, progressing from a 90-card regional experiment to a multi-stage collection spanning hundreds of cards, multiple rarity systems, special editions, autograph cards and an ambitious digital component.
Although Monster Invasion was produced by BBC Magazines rather than GE Fabbri, its place in the history of Doctor Who trading cards is undeniable. It inherited the fundamental concept of combining a Doctor Who partwork with a collectable card game while attempting to modernise the format for a younger, increasingly digital audience. For collectors today, its regional Test Set, national Original collection, Extreme expansion, Ultimate Collection, Infinite cards, autograph cards, collector-tin exclusives and magazine premiums form a fascinating continuation of the trading-card tradition established by Battles in Time.
The collection is therefore preserved here not merely as a successor to Battles in Time, but as a distinct chapter in the history of Doctor Who collecting.
Top view of the Test Version of the retail box. The obvious telltale sign is the red writing rather than green.